STEAM
STEAM (Science, Technology, Engineering, Art and Math)
Science, Technology, Engineering and Math are concepts frequently used in Art.
Whether you are designing a church, building, car, spaceship, the Mars rover Curiosity, a supersonic parachute, or a nuclear battery powered satellite, you are using fundamental skills from all of these disciplines. Professional artists often incorporate some or all of these areas into planning and executing their works of art.
As a matter of fact, STEM education shares similar objectives found in fine arts, values such as innovation, critical thinking, & problem solving. So STEM became STEAM. STEAM, in the real world, integrates disciplines based on needs, using the same thinking skills.
" STEAM expands STEM disciplines to include the Arts. This takes STEM beyond just engineering & math- it addresses the creativity & innovation involved in these processes."
Joi Spencer, Ass. Professor. University of San Diego
Students must think critically, problem solve, communicate, show initiative and leadership, and coordinate & monitor their progress- all hallmarks of STEAM projects.
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Would you like to hear detailed information from NASA scientist/engineers describing how they created the Mars Rover, Curiosity? And how they skillfully landed the apparatus?
What is Nanotechnology, and how can we incorporate that into art? How can Art and Nanotechnology potentially change the world?
How can we integrate desktops, laptops, IPads, Smart phones, and Apple TV in STAD?
How can we incorporate 3 Dimensional Geometric Forms and Math angles into our designs and projects?
Who wants to explore and create digital art?
Did you know art and science are very similar?! They both require close and careful observations as well as analytical thinking and creative problem solving.
Science, Technology, Engineering and Math are concepts frequently used in Art.
Whether you are designing a church, building, car, spaceship, the Mars rover Curiosity, a supersonic parachute, or a nuclear battery powered satellite, you are using fundamental skills from all of these disciplines. Professional artists often incorporate some or all of these areas into planning and executing their works of art.
As a matter of fact, STEM education shares similar objectives found in fine arts, values such as innovation, critical thinking, & problem solving. So STEM became STEAM. STEAM, in the real world, integrates disciplines based on needs, using the same thinking skills.
" STEAM expands STEM disciplines to include the Arts. This takes STEM beyond just engineering & math- it addresses the creativity & innovation involved in these processes."
Joi Spencer, Ass. Professor. University of San Diego
Students must think critically, problem solve, communicate, show initiative and leadership, and coordinate & monitor their progress- all hallmarks of STEAM projects.
********************************************************************
Would you like to hear detailed information from NASA scientist/engineers describing how they created the Mars Rover, Curiosity? And how they skillfully landed the apparatus?
What is Nanotechnology, and how can we incorporate that into art? How can Art and Nanotechnology potentially change the world?
How can we integrate desktops, laptops, IPads, Smart phones, and Apple TV in STAD?
How can we incorporate 3 Dimensional Geometric Forms and Math angles into our designs and projects?
Who wants to explore and create digital art?
Did you know art and science are very similar?! They both require close and careful observations as well as analytical thinking and creative problem solving.